Am Mittwoch, 24. Januar 2007 21:15 schrieb Per Inge Mathisen: > On 1/24/07, The Watermelon <[EMAIL PROTECTED]> wrote: > > > > 4.Fixed a bug which prevents the droids from removing 'died' targets > > > > for auxiliary weapons. > > Committed. > > > > > 7.Changed vectorToAngle in move.c a bit to improve its efficiency('+= > > > > 360/4' is weird and 'somevalue/180/2' is pointless too imo...) > > It is not pointless, it is for readability, and the compiler will do > these divisions when optimizing anyway, so I strongly doubt it will be > more efficient. However, I thought your version was more readable - > not sure what everyone else thinks about that. I don't know what TRIG_DEGREES means... Does it have some meaning or is it just a random define? In the latter case: I don't object to replace it. Otherwise: I think we should keep it. I don't understand the /2 at the end of the original version, though. What I think we don't need: Comment out the old version. We can allways look into the SVN history whenever we want to have a look at it.
> > separated 4,5,7,8 from the 500KB patch,6 is not a bugfix and it involved > > many files,so I didnt separate it from the big one. > > Thanks. Please separate them into separate files for each fix next > time. It is easier (and less chance of bugs) for you to do it than us. > > I will try to get around to the other pieces later, unless someone > else pick them up first. > > - Per > > _______________________________________________ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev
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