On 1/27/07, Troman <[EMAIL PROTECTED]> wrote:
----- Original Message ----- From: "Ari Johnson" <[EMAIL PROTECTED]> To: "Development list" <[email protected]> Sent: Saturday, January 27, 2007 6:37 PM Subject: Re: [Warzone-dev] Current problems > On 1/27/07, Troman <[EMAIL PROTECTED]> wrote: >> >> ----- Original Message ----- >> From: "Ari Johnson" <[EMAIL PROTECTED]> >> To: "Development list" <[email protected]> >> Sent: Saturday, January 27, 2007 4:27 AM >> Subject: Re: [Warzone-dev] Current problems >> >> >> > On 1/26/07, Christian Ohm <[EMAIL PROTECTED]> wrote: >> >> On Friday, 26 January 2007 at 22:09, Ari Johnson wrote: >> >> > 1. I think that the minimap's display area indicator is supposed to >> >> > be >> >> > a yellow outline with a lighter yellow interior. This is what gets >> >> > drawn when I zoom all the way in, although it's drawn in kind of the >> >> > wrong shape, as if it were just zoomed in until you went cross-eyed >> >> > at >> >> > it. >> >> > 2. When you zoom to regular levels, out enough to see more than a >> >> > couple units at a time, it is drawn in the right shape but does not >> >> > have a filled-in light yellow appearance, just the outline. >> >> >> >> Actually it isn't yellow. There's a grey trapezoid indicating the >> >> field >> >> of view. If you zoom in, the parallels are shortened, they overlap, >> >> and >> >> the overlapping area is overlayed with a lighter gray, like the >> >> selection box should be since r603. Since both are yellow in your >> >> case, >> >> the two problems might be connected somehow. >> > >> > That helps to know. Thanks! >> > >> > Anyhow, I fixed the crash in saving the game. Loading the game >> > resulted in a different crash, which I also fixed, but then there was >> > another one: >> > >> > 7. The following error occurs when loading a saved game, at least in >> > campaign mode: >> > error: eventSetContextVar: Variable type mismatch (1/0) >> > error: Assert in Warzone: event.c:779 : eventSetContextVar >> > (FALSE), last script event: '<none>' >> > event.c:779: failed assertion `(0)' >> >> No clue about this one, do you know when this problem started? I see you >> fixed something related to loading/saving in r682, was it this problem >> that >> you fixed? > > No - this came up after I made that fix. I haven't traced back where > the two variables it is comparing come from. I'm sure that following > them back to their sources will reveal why they aren't matching as > expected. > > As to your response to #6, it seems to be kind of random but somehow > relates to what units I have selected at the time, I think. The > problem is that when it happened this last time I was watching my > factory production and none of them was done producing a unit when it > crashed. Otherwise I would say right away that it must be due to unit > production scripts. I'm sure it is related to unit production somehow. Maybe it was AI that produced a unit.
I am sure I can get it to crash again. Let me know if there is any information from the GDB output that would help you.
> Let me know what you find, if anything. I will. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
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