On 1/26/07, Ari Johnson <[EMAIL PROTECTED]> wrote:

I don't have time to check the bug lists, but I'm just running these
by everyone in case they are Mac-only problems.  This is from the
latest subversion:

1. When you drag a rectangle to select multiple units, it comes up as
solid yellow with the unit brackets showing through but not the
terrain or units themselves.  Basically, anything 3D becomes solid
yellow.  Screenshots are attached.

2. The minimap view indicator (the yellow trapezoid) seems to scale
incorrectly, and goes inside out at some points.  Screenshots are
attached to show the two extremes of zooming out and then in.

3. Keys with Left Control shifting are off.  For instance,
Ctrl-left-arrow speeds up the simulation, Ctrl-minus sets it to 1.0
speed, and Ctrl-equal-sign slows it down a step.  Ctrl-Z, which used
to be "select all similar units" is now "jump to next factory".  I
don't know what might be causing this.

4. The output at the end of this message comes up just in the first
couple of stages of playing the campaign.

5. It crashes if you try to save the game at any point.  It appears to
come from endian_uword(&psSaveDroid->turretPitch[i]) online 6417 of
game.c.  I haven't had chance to look into this one yet but it looks
like "i" has a value of 46657 so I'm thinking what happens is numWeaps
gets endianized and then the loop from 0 up to numWeaps goes way too
far.  The way to fix this is to move the endianization of numWeaps to
after the loop, I think.

That's all I have for now.  There are some other issues that I had but
they didn't come up in my test run tonight.  I will test run it later
this weekend to find the others, probably.  (If I don't save the game,
it will run longer so I can crash it doing something else.)  Let me
know if anyone has any ideas for #1-#4.  Of those, all of them are
relatively new other than the minimap thing.

Ari


5.I added multiple info for turrent pitch and rotation to the
gamesave/load,though I never had that crash when saving/loading svn save
games,so I guess it's a platform depend problem...


A bit offset:just want to comment on current radar minimap,I think the radar
minimap is not very modern,drawing tons of 'moving lines' on radar is
weird,esp with multiple fast moving units like vtols being tracked on
radar...
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