I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs weight and OGRE doesnt provide binaries like other engine,so everyone has to comple gfx engine huge lib project first before compiling wz source... Staff and Community are very helpful,though I still think it'll take forever to understand its tons of pages of documentation... 2.Irrlicht: smaller than OGRE but from I heard it's unstable 3.OSG: seems it's not designed for a game(too slow)...
Besides the engine-specified problems,the biggest hinderance to using an external render engine is the 'plain old C 'of wz,all those 3 engines are more or less in a 'Change your codebase to C++ or dont use' state,so personally I think fixing exist render engine is more viable and easier to do. Any comments? =)
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