On 1/28/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:

Thanks for your answer, fixed it in r684. Also added an explaining
comment that updateAttackTarget always has to be called on the first
weapon-slot (i.e. 0).

PS all you where originally checking in your patch was
`psDroid->numWeaps != 0' for the for-iteration or ==0 for the other call.

--
Giel

Those 'psDroid->numWeaps != 0' were some commented-out lines by
pumpkin(Think they did plan to implement multi-turret,but gave up due to
limited time),I re-enabled them and a property called 'numWeaps' of
struct 'droid'/DROID in droiddef.h line 202 when adding the multi-turret
supports,to separate the update function for utility and weapon ai routines.
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