Am Dienstag, 6. Februar 2007 schrieb Ari Johnson: > On 1/29/07, Ari Johnson <[EMAIL PROTECTED]> wrote: > > > 7. The following error occurs when loading a saved game, at least in > > > campaign mode: > > > error: eventSetContextVar: Variable type mismatch (1/0) > > > error: Assert in Warzone: event.c:779 : eventSetContextVar > > > (FALSE), last script event: '<none>' > > > event.c:779: failed assertion `(0)' > > > > I'm attaching a savegame. Chances are good that there are endian > > issues so it won't load for others, but if you can give me some hints > > about where it crashes trying to load this, it might help fix it on my > > end, too. Thanks! > > Does anyone have a savegame I can test on? Also, I think that one of > the problems is going to come from lib/script/evntsave.c not doing any > endianizing when it saves or loads files. Can someone who understands > what's going on in that file help me out in fixing that? It doesn't > seem to be as consistently structured as the other save/load code that > I endianized a few months ago, so it's hard to tell exactly which > things are being saved to the file and what data type each one is. > Thanks. http://wz2100.net/forum/index.php?topic=308.0 This thread contains several savegames from the end of CAM_1 and CAM_2. You can use those to test branches/2.0. (They won't work with trunk, because it can't load them. "Unexpected end of file." I think someone broke the load-old-savegame-version code.)
BTW: You fixed several bugs for Mac lately. Could you port them to branches/2.0? Otherwise I have to (and will) do that. --Dennis
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