Another 1 line "fix".
This make it so game is back to original lighting. Was broken by 
Dennis, no reason give on change?  (when select unit, it strobe 
again, and when damage unit/building, it gets more dark until it 
die).

When light=true, that make all bright, I thinks this is for debug 
something.

Index: piedraw.c
===================================================================
--- piedraw.c   (revision 1631)
+++ piedraw.c   (working copy)
@@ -163,7 +166,7 @@
        glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
        glEnable(GL_LIGHT0);
 
-       lighting = TRUE;
+//     lighting = TRUE;
        shadows = TRUE;
 }
 

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