Am Mittwoch, 20. Februar 2008 19:20:43 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> > Am Mittwoch, 20. Februar 2008 17:45:26 schrieb Roman:
> >> I obviously have to use player0.slo and player0.vlo file when testing
> >> Aivolution:
> >>
> >> Step 1: copy player0.slo and player0.vlo files into mod folder
> >> Step 2: Replace 0 with X in player0.slo
> >> Step 3: Add .in exntention to playerX.slo
> >> Step 4: Replace 0 with X in player0.vlo
> >> Step 5: Add .in exntention to playerX.vlo
> >> Step 6: open playerX.slo.in for editing
> >> Step 7: replace script "player0.slo" with script "playerX.slo"
> >> Step 8: replace "player INT 0" with "player INT X"
> >
> > I would propose doing it differently:
> >
> > 1: Do some fun editing in playerX.slo.in
> > 2: Run make
> > 3: Have fun
> >
> > I guess there must be some reason why this is impossible... Why?
>
> Yes, there is. There simply isn't an immediate alternative to "sed" on
> Windows systems, and as such this proces is not as easy to automate on
> windows as it is on GNU/Linux.
Aha, so that's what's this about.
I wondered why one would want to work reversed, creating changes in the 
autogenerated files and transforming them into templates.
Simple answer would have been: '"Run make" does not do what it should, since 
sed is not available.'

Ok, makes sense, will adapt it then, if Buginator finds no way to do 
search-and-replace in files from within MSVC. (dotnet and bundled tools were 
the ideas right now.)

--Dennis

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