On Fri, Mar 7, 2008 at 10:05 AM, Freddie Witherden <[EMAIL PROTECTED]>
wrote:

>
> 1) Simplify the creation of IMG files and texture pages. This
> includes splitting up a set of texture pages into their individual
> images as well as recombining a set of images to form texture pages
> (+ .img file).


i'm worried about this one... if not well planned, this aspect of the mod
studio could have many issues, for example, if the user takes it upon
themselves to edit warzone.wz directly, and modifies existing texpages, all
model or texpage-related mods (which depend on warzone.wz) will have messed
up looking models ingame, because our dynamic assembler will almost
certainly produce different results than the hand-made assemblers from
before.  thus, i would suggest we provide a very stern warning to anyone
trying to modify any of the base mods in general.

this could, in large part, be mitigated by taking any concept of
texpage-tesselation out of the mod studio, and putting it straight into the
engine, thus as we work on warzone studio, at the same time we work on a
dynamic tesselator for the engine, which will take a lot of small texpages
(of arbitrary size), and combine (and cache) them into composite though
1024x1024 (or larger) texpages.

at this time i would recommend either an extension to the pie format
supporting multiple texture images per model, or the official switch to a
new format. if this is decided upon, i will soon be able to promise a bit of
my time to do a lot of the legwork for the mod side of things (converting
existing models, breaking apart texpages, etc).
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