On Fri, Mar 7, 2008 at 10:05 AM, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> > 1) Simplify the creation of IMG files and texture pages. This > includes splitting up a set of texture pages into their individual > images as well as recombining a set of images to form texture pages > (+ .img file). i'm worried about this one... if not well planned, this aspect of the mod studio could have many issues, for example, if the user takes it upon themselves to edit warzone.wz directly, and modifies existing texpages, all model or texpage-related mods (which depend on warzone.wz) will have messed up looking models ingame, because our dynamic assembler will almost certainly produce different results than the hand-made assemblers from before. thus, i would suggest we provide a very stern warning to anyone trying to modify any of the base mods in general. this could, in large part, be mitigated by taking any concept of texpage-tesselation out of the mod studio, and putting it straight into the engine, thus as we work on warzone studio, at the same time we work on a dynamic tesselator for the engine, which will take a lot of small texpages (of arbitrary size), and combine (and cache) them into composite though 1024x1024 (or larger) texpages. at this time i would recommend either an extension to the pie format supporting multiple texture images per model, or the official switch to a new format. if this is decided upon, i will soon be able to promise a bit of my time to do a lot of the legwork for the mod side of things (converting existing models, breaking apart texpages, etc).
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