Hi,

> That still doesn't change the possibility of texpage muckups.  If i  
> create a mod you like, and you want to add my mod as a dependency  
> -- adding models that use my texpages -- then it's all well and  
> good until i get into warzone studio and add another image for the  
> software to push into the texpage -- when i do this, the texpage  
> may get rebuilt in a different way, and although my models will  
> have their own texpage filenames and coordinates mangled correctly  
> to match the new texpage, anyone who depends on my mod won't have  
> that same benefit, and they'll have to ask me for my studio file or  
> will have to retexture their model (though they'll probably be  
> lucky enough to only need to translate each mesh as a whole to a  
> new location).  Nonetheless, I believe that any kind of "automagic"  
> behavior, especially with this kind of individual images ->  
> composite texpage transparency leave the possibility of problems if  
> not added on the engine level.  I understand that it's unmanagable  
> to do anything along these lines in the engine unless caching is  
> involved. i'll be thinking about a way implement a cache with  
> reasonably well performing cache-invalidations.

Why would the model depend on texpage co-ordinates? Currently  
all .img files have names, for example:

0,0,36,148,11,0,0,"IMAGE PBAR REQUIRED"

A mod/model should know its textures not by their position on a  
specific texpage but more by their name. Thus, one has freedom to  
change and reorder texpages as they wish.

Regards, Freddie.


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