On 6/8/08, Ari Johnson <[EMAIL PROTECTED]> wrote: > On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen > > <[EMAIL PROTECTED]> wrote: > > > We found and fixed a serious endianness problem in the network code > > (packet size was not byte swapped), which means we will have to > > recreate the binaries again. Sorry. > > > > Let me know when you are ready. > > > Given that my binaries are subject to deletion anyhow, I'll let > Freddie do it. Have fun. > I am unsure I understand what you mean, all the binaries are now here: http://download.gna.org/warzone/releases/2.1/hold_back/
So I don't see anything that was deleted? For the other things, I think there should be 2 binaries available for each platform, a release build and a debug build. I agree that debug builds are *far* better for finding bugs, and all betas *should* be debug builds. Then when we go into release mode, have a release & a debug build available that people can use to see if they can replicate the problem with both builds. Ari, when you get the time, is it possible to write down someplace what all is involved in building the mac builds the way you want it to be done? In the forums, ( http://forums.wz2100.net/viewtopic.php?f=19&t=1747 ), people have issues, but I don't know what the 'correct' fix is, or how to explain the process to them. That way, it would be easier to know what breaks, (and how NOT to break) mac builds. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
