On 6/8/08, Ari Johnson <[EMAIL PROTECTED]> wrote:
> On Sun, Jun 8, 2008 at 9:36 AM, Per Inge Mathisen
>
> <[EMAIL PROTECTED]> wrote:
>
> > We found and fixed a serious endianness problem in the network code
>  > (packet size was not byte swapped), which means we will have to
>  > recreate the binaries again. Sorry.
>  >
>  > Let me know when you are ready.
>
>
> Given that my binaries are subject to deletion anyhow, I'll let
>  Freddie do it.  Have fun.
>
I am unsure I understand what you mean, all the binaries are now here:
http://download.gna.org/warzone/releases/2.1/hold_back/

So I don't see anything that was deleted?

For the other things, I think there should be 2 binaries available for
each platform, a release build and a debug build.
I agree that debug builds are *far* better for finding bugs, and all
betas *should* be debug builds.
Then when we go into release mode, have a release & a debug build
available that people can use to see if they can replicate the problem
with both builds.

Ari, when you get the time, is it possible to write down someplace
what all is involved in building the mac builds the way you want it to
be done?
In the forums, ( http://forums.wz2100.net/viewtopic.php?f=19&t=1747 ),
people have issues, but I don't know what the 'correct' fix is, or how
to explain the process to them.

That way, it would be easier to know what breaks, (and how NOT to
break) mac builds.

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