So are you proposing to use the system allocator on Windows? Or would we keep 
using the existing FastMalloc implementation?

The current malloc logic has been the source of a number of mysterious crashes 
on Windows, so reverting to the system allocator might be a good thing for 
stability. I don’t know what the potential performance ramifications would be.

-Brent

On Oct 1, 2013, at 3:23 PM, Geoffrey Garen <gga...@apple.com> wrote:

>> Apple's Windows port uses FastMalloc and the last measurements we took show 
>> it to be a large performance gain over the default Windows malloc 
>> implementation.
> 
> I believe those measurements were taken 5 Windows versions ago.
> 
>> While this port is only used by iTunes these days, we still would not want 
>> to regress its performance. Can the new allocator be made to work with 
>> Windows?
> 
> The set of porting tasks is the same set I outlined for GTK.
> 
> The Windows port is missing many performance features, including tiled 
> scrolling, LLInt, parallel garbage collection, DFG, and FTL. Given those 
> other major missing pieces, I don’t think this piece is worth the porting 
> time.
> 
> Geoff
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