Chuck, I'm curious how you would have Apache handle this. I know of LimitRequestBody, but I haven't used it much, is this the route you were thinking?
Thanks. On Fri, Apr 18, 2008 at 5:23 PM, Chuck Hill <[EMAIL PROTECTED]> wrote: > > On Apr 18, 2008, at 5:10 PM, sirius black wrote: > > I'm trying to verify the size of a file upload and limit its upload > > before actually sending any data across the wire. I know I can check the > > content-length header early on in the game in dispatchRequest, but even if I > > just throw a RuntimeException at that point, I can't stop WebObjects from > > reading in the data anyways, before sending back a response. I'm using > > WOFileUpload with streamToFilePath. > > > > Fwiw, I've looked into javascript validation to try and check the > > content-length client side first, but haven't had success with that. > > > > Thoughts? > > > > > Your best bet is probably to get Apache to do this. > > Chuck > > > -- > > Practical WebObjects - for developers who want to increase their overall > knowledge of WebObjects or who are trying to solve specific problems. > http://www.global-village.net/products/practical_webobjects > > > > > >
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