Chuck,
I'm curious how you would have Apache handle this.  I know
of LimitRequestBody, but I haven't used it much, is this the route you were
thinking?

Thanks.



On Fri, Apr 18, 2008 at 5:23 PM, Chuck Hill <[EMAIL PROTECTED]>
wrote:

>
> On Apr 18, 2008, at 5:10 PM, sirius black wrote:
>
>  I'm trying to verify the size of a file upload and limit its upload
> > before actually sending any data across the wire.  I know I can check the
> > content-length header early on in the game in dispatchRequest, but even if I
> > just throw a RuntimeException at that point, I can't stop WebObjects from
> > reading in the data anyways, before sending back a response.  I'm using
> > WOFileUpload with streamToFilePath.
> >
> > Fwiw, I've looked into javascript validation to try and check the
> > content-length client side first, but haven't had success with that.
> >
> > Thoughts?
> >
>
>
> Your best bet is probably to get Apache to do this.
>
> Chuck
>
>
> --
>
> Practical WebObjects - for developers who want to increase their overall
> knowledge of WebObjects or who are trying to solve specific problems.
> http://www.global-village.net/products/practical_webobjects
>
>
>
>
>
>
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