Update of bug #9872 (project wesnoth):

                  Status:             In Progress => Fixed                  

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Follow-up Comment #10:

It does work, some outdated version was used...

The only problem left is that it does work too good. That is spawned units in
mp do get random traits, too. Those would cause OOS so we have to set
random_traits=no for mp scenarios by hand.

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Reply to this item at:

  <http://gna.org/bugs/?9872>

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