Follow-up Comment #4, bug #18693 (project wesnoth): "We should not have any official "features" or in-game-options that cause OOS. Only errors and bad WML should do that.": One may even desire to intentionally get OOS to test something, or need an OOS to "equalize" an already existing one. Since I'm tired of repeating here's my arguments from the irc log:
20110919 22:01:21< anonymissimus> Gambit_: no, I am 100% opposed to you here 20110919 22:02:34< anonymissimus> error reports and savegames are much more complicated and work 20110919 22:02:41< anonymissimus> and insufficient 20110919 22:44:16< anonymissimus> Gambit: https://gna.org/bugs/index.php?18693 20110919 22:44:47< anonymissimus> for active debug mode cheating, just say "we have OOS, so I can't trust my opponents in thsi game" 20110919 22:44:59< anonymissimus> and an OOS game is screwed anyway 20110919 22:45:18< anonymissimus> since all active debug mode cheating causes OOS 20110919 22:46:08< anonymissimus> and for "passive" cheating it is probably more obvious to load a savegame locally from teh game I'm playing and look there 20110919 22:46:20< anonymissimus> rather than :inspect etc 20110919 22:47:01< anonymissimus> so, since it is that easy to cheat anyway, it doesnt make much sense to attempt to prevent it here 20110919 22:57:09< anonymissimus> hm obs can use all debug mode functionalities 20110919 23:08:23< anonymissimus> here's the discussion I has with silene btw: https://gna.org/bugs/?17412 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18693> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
