Follow-up Comment #5, bug #18693 (project wesnoth):

But why to not setup own servers for debug tests? My logs:



21:21:47        Mkaysi | I have an suggestion about this debug thing which
helps both sides, players and developers.                                     
                                    
21:22:14        Mkaysi | Add configuration variable for allowing of debug
mode to Wesnoth server config.                                                
                                     
21:22:46       Gambit_ | Yes that would have been the right way to do this.  
                                                                              
                                 
21:22:52       Gambit_ | Make it so that it doesn't break the game.          
                                                                              
                                 
21:22:54        Mkaysi | If developers need to test their multiplayer
screnarios/capmpaings/eras, they could just quickly setup their own server for
debug tests.                             
21:22:56       Gambit_ | And make it ask the server if it's okay.            
                                                                              
                                 
21:23:02       Gambit_ | And then our official server should say no.         
                                                                              
                                 
21:24:09        Mkaysi | And enabling debug could be done with :debug, why to
allow one way if one way is blocked?                                          
                                 
21:25:32  shadowmaster | --debug is dead easy to add to a launcher/shortcut;
changing the engine behavior at the source code level is not                  
                                  


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