Follow-up Comment #5, bug #18693 (project wesnoth):
But why to not setup own servers for debug tests? My logs:
21:21:47 Mkaysi | I have an suggestion about this debug thing which
helps both sides, players and developers.
21:22:14 Mkaysi | Add configuration variable for allowing of debug
mode to Wesnoth server config.
21:22:46 Gambit_ | Yes that would have been the right way to do this.
21:22:52 Gambit_ | Make it so that it doesn't break the game.
21:22:54 Mkaysi | If developers need to test their multiplayer
screnarios/capmpaings/eras, they could just quickly setup their own server for
debug tests.
21:22:56 Gambit_ | And make it ask the server if it's okay.
21:23:02 Gambit_ | And then our official server should say no.
21:24:09 Mkaysi | And enabling debug could be done with :debug, why to
allow one way if one way is blocked?
21:25:32 shadowmaster | --debug is dead easy to add to a launcher/shortcut;
changing the engine behavior at the source code level is not
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