Follow-up Comment #22, patch #3186 (project wesnoth):

I haven't made much progress on the new version of the patch, as I've been
busy with other things, so this is still a good time to make changes to that
section of the code.

Man, that's twice writing a wall of text and losing it.  Short version of what
I'm currently planning:
-The events will be enter_hex and exit_hex
-The events will be synchronized with the animation (this is the main reason
modifications can't be limited to surprise_movement_end())
-No need for a [stop_action] tag; movement will be halted by a lack of
[allow_undo]
-If an event is fired over an occupied hex, the unit already on that tile will
be displaced to a nearby unoccupied hex.  That unit will be moved back
immediately after the event, unless the event removes it or halts movement.

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