Follow-up Comment #13, patch #3186 (project wesnoth):
boucman: I'll live. I do see the sense in doing it that way.
jamit: If there's going to be an "exit_hex" event, I think there should be an
"enter_hex" event as well. The name just seems to imply that the opposite
also exists (and "exit_hex" seems like the negation of "enter_hex", rather
than the other way around).
Possibly there's no need for a hard interrupt in the movethrough event; if
such a thing is to be possible, it should be implemented in pathfinding before
being implemented in move_unit.
I'll get started implementing the movethrough event on top of your patch.
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