Follow-up Comment #5, bug #23345 (project wesnoth):

> Instead, preload events were added. Preload events are not like other
events. They are fired exactly once for each game session just before you
load. The idea is that you put your lua library initializations here.

That's what we have [lua] tags in [scenario] for (which is exactly what my
first post is about), so i do not see how this is a reason to keep the preload
event.

Note, that there are things that are possible inside [lua] but not inside
preload events. See the note in
http://wiki.wesnoth.org/LuaWML:Events#wesnoth.game_events about the on_load
hook.


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