Follow-up Comment #5, bug #23345 (project wesnoth): > Instead, preload events were added. Preload events are not like other events. They are fired exactly once for each game session just before you load. The idea is that you put your lua library initializations here.
That's what we have [lua] tags in [scenario] for (which is exactly what my first post is about), so i do not see how this is a reason to keep the preload event. Note, that there are things that are possible inside [lua] but not inside preload events. See the note in http://wiki.wesnoth.org/LuaWML:Events#wesnoth.game_events about the on_load hook. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23345> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
