Follow-up Comment #14, bug #23345 (project wesnoth):
I am just doing what looks more comfortable and clean. I had a lot of eventn
name=prestart because I was writting them directly inside [scenario]. Once I
dediced load them from variables, use event name=preload looked by far more
easy rather than look throught all my add on files for events name=prestart
and rename them.
If first_time_only=no is not mandatory in preload event, then wiki should be
fixed, not my bad.
I had very bad experiences in past trying to fire events from the very event
they were written. I can asure you this doesnt work when you use a [unit] tag
inside an event and that unit contains an event. Since there is no precise
documentation about wich events can or cannot be fired in such circusntances,
I had no reasons to take the risk and waste a lot of time testing.
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