Follow-up Comment #8, bug #23345 (project wesnoth):
Correction: This is the code that does this actually, in master, in the
"save_game(" method of the lua kernel:
https://github.com/wesnoth/wesnoth/blob/30e670f5a8babd17fa5647d1ef12176a04be44de/src/scripting/game_lua_kernel.cpp#L4067
So actually what happens is, [scenario] [lua] tags have their own parallel
mechanism for saving and restoration, parallel to the preload scripts, with no
documentation. :/
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