URL:
<http://gna.org/bugs/?24042>
Summary: When host silently disconnect then the game is not
recoverable
Project: Battle for Wesnoth
Submitted by: neverenough
Submitted on: sab 07 nov 2015 20:34:19 UTC
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: any
Operating System: any
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Details:
See also #24041
When game host silently disconnect there is no way to force other clients to
become host (neither rejoining user will be able to have controll back).
The "ping" command suggested in #24041 could be a timed trigger to move game's
control from previous host to next player (as in normal leaves).
Unlike in #24041 the implementation _must_ involve the server as third party
check to avoid abuses
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