Follow-up Comment #7, bug #24042 (project wesnoth):

gfgtdf might be on to something with the ip change. I can reproduce what
appears to be the exact same conditions by changing the IP address mid-game of
one of the clients.

When quitting the game it does the same thing as on the mp online server each
time I've experienced this (showing out of date information for the semi-d/c
player), etc. This makes sense as ISPs change the IP addresses every so often
for most people.

The next thing I figure would be to work out how to detect this in-game.

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