Follow-up Comment #5, bug #24042 (project wesnoth):
I am happy to assist with testing this bug, as I can attest that it is
actually quite common and has a severe impact on games.
Although probably not that useful, I've done some tests with the linux "tc"
command to simulate packet loss, reordered/corrupt packets, lag, and
combinations of the above on a locally hosted mp server with 2 different
network interface cards. I couldn't reproduce this effect.
One thing I wonder, because of my own experience with this bug, is if it
happens when only 2 players are playing or does this need 3 or more players
and how can this kind of bug be tested easily?
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