Follow-up Comment #8, bug #24042 (project wesnoth):
ok i marked this a feature request, but looks more like a bug.
The server doesn't notice silent disconnections.
coffee u are right: whenever i see this behaviour there is no server message
"nick1 has same ip as nick", people got their own connectivity problem and
rejoin the game with new ip and nick.
I've found in server code a section about "ghost players", which *i think*
gets filled with clients that don't have "ping timeout" value set. This is
default setting for any client.
Houston, we have a problem
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