On Fri, Mar 10, 2006 at 22:13:58 -0500,
  "john w. bjerk" <[EMAIL PROTECTED]> wrote:
> 
> Reason:
> Since currently non-obvious how healing/curing will be apportioned in  
> any but the simplest scenarios, and a number of our coders consider  
> that writing an optimal healing distribution algorithm is quite  
> difficult, and hasn't yet been done:
> 
> Idea:
> Healers/Curers should do a fixed amount of healing per adjacent unit,  
> no matter how many units are adjacent.  Healing/Curing could stack,  
> but the Healing cap of 8HP(+2 resting) per turn per unit would not be  
> changed.  The effect on poison would be unchanged.

Are you going to address team healing at the same time? That is also not
very clean in the way that works currently. But if you go to a no cap on
healers (other than there being 6 adjacent spaces), it would be very simple
to heal allied units at the same time.

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