Nils Kneuper wrote:

My proposal in short:
A healer gives a fixed amount of hp (less if the unit would go over
max hp) to every unit close to him, no
matter if ally or own unit. The unit would have a var how much it has
been healed this turn. This var would be maxed when the unit is cured
from poison. The healer gives no more HP if the max already has been
reached.

how about simplifying this by allowing unconditional team healing

the downside is that it would allow a unit to have a lot of healing if the players roll the healers inteligently

the upside is that it would favor teamplay a lot. a couple of allied healers would be more powerfull than a couple more healers from your side...

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