On Mon, Mar 13, 2006 at 17:18:46 +1100,
  Rusty Russell <[EMAIL PROTECTED]> wrote:
> 
> Current poison semantics is that a curer can cure any number of poisoned
> units at a time "for free" (whether it actually does that seems to
> depend on ordering of units).  If we stick with this, it makes sense
> that you can be cured of poison multiple times (once by your own healer,
> once by an allied healer).
> 
> If we decide that the healing cost of curing poison should be 8 (or
> whatever cure value is configured), then it should be probably be
> limited by "healed_this_turn" as well, avoiding double-cures.

Other issues:
What happens if a unit gets damage healed, gets poisoned and then is next
to a healer? Can you get both damage healed and poison removal in the same
turn?

You will also probably need a flag to note if posion has been temporarily
suspended, as poison damage is applied at a different time if an allied
curer is blocking poison damage, but not removing the poison status.

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