On Mon, Mar 13, 2006 at 17:18:46 +1100, Rusty Russell <[EMAIL PROTECTED]> wrote: > > Current poison semantics is that a curer can cure any number of poisoned > units at a time "for free" (whether it actually does that seems to > depend on ordering of units). If we stick with this, it makes sense > that you can be cured of poison multiple times (once by your own healer, > once by an allied healer). > > If we decide that the healing cost of curing poison should be 8 (or > whatever cure value is configured), then it should be probably be > limited by "healed_this_turn" as well, avoiding double-cures.
Other issues: What happens if a unit gets damage healed, gets poisoned and then is next to a healer? Can you get both damage healed and poison removal in the same turn? You will also probably need a flag to note if posion has been temporarily suspended, as poison damage is applied at a different time if an allied curer is blocking poison damage, but not removing the poison status. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
