On Mon, Mar 13, 2006 at 11:26:47 +1100,
  Rusty Russell <[EMAIL PROTECTED]> wrote:
> 
> I agree with Bruno that allied healing is a PITA: it would be far
> simpler with this new code, and more obvious, if we change healing to
> happen at start of *healer's* turn, and have healer prefer own units
> over allies.

If you do this, you need to have each unit keep track of healing and cure
poisoning done to it in a way that will survive saves and restores. And some
decisions will need to be made about how it works in detail when a unit
is damaged or poisoned between two heals.

This is all doable, but it is more work than you might expect when first
looking at the issue.

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