On Mon, Mar 13, 2006 at 11:26:47 +1100, Rusty Russell <[EMAIL PROTECTED]> wrote: > > I agree with Bruno that allied healing is a PITA: it would be far > simpler with this new code, and more obvious, if we change healing to > happen at start of *healer's* turn, and have healer prefer own units > over allies.
If you do this, you need to have each unit keep track of healing and cure poisoning done to it in a way that will survive saves and restores. And some decisions will need to be made about how it works in detail when a unit is damaged or poisoned between two heals. This is all doable, but it is more work than you might expect when first looking at the issue. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
