Hi people

I've got three proposals I just want to pass on the list before they get implemented.


#1 Holy/Arcane Damage.
I think its time that we reopen this debate and close it once and for all. After discussing it with numerous people and looking at previous discussions, I've decided that Arcane should be the name that we adopt. Initially I narrowed it down to three: Mystic, Dispel and Arcane. However Mystic I decided against because it might be linked with indian mystics or mysticism, which are religions in their own right. Since the damage-type was supposed to be non-denominational (though units could use it in whatever way it wished) I thought mystic is not really appropriate.

The choice then fell to Dispel and Arcane. To be honest I like dispel, actually I came up with it. Its very descriptive of what my original concept for the new holy should be, which is a point in its favour. However several people have said that they found that it was awkward in some settings, and wanted something more emotive. Arcane fits this bill better, its mysterious, and has none of the connotations that limit mystic. Since the concept is supposed to be a bit supernatural, I can accept that not having a clear descriptive name, is not a serious problem. All in all I think unless a serious objection comes out against it, I will commit this change sometime this week. I've spoken to most of you about it and there seems to be a lot of support, if not an acceptance, so I hope we can get this done pretty soon.


#2 Mage renaming.

Jetryl has put forward a proposals to rename the upper level mages, something i think is a very good idea. His proposal is here:
http://www.wesnoth.org/forum/viewtopic.php?t=15012

And it looks as such:
L1                  "apprentice/novice mage"
L2                  "mage"            "white mage"
L3   "silver mage"  "master mage"    "mage of light"
L4                  "arch mage"
L5                  "elder mage"(defador)


I think we should move forward on this, although maybe a better word than master (Even though it is correct for period, its sounds grammatically funny).

At the same time we might think about also changing the white mage line as well, since we might as well do it for consistency's sake. Eleazar and I have discussed this, and I'd personally like to see a more religiously themed name for them (Something like Clergyman/ priest and rector) because they are religiously inspired units, While eleazar would like to use cleric and keep mage of light. I'm not so partial either way, but it is something to discuss.


#3 Rebel mages.

Mythological and jb have been consistent and persuasive argument about changing the use of mages in both the elves and the loyalists. We've agreed to it, but under several balancing stipulations. One is that the movetype must be different from the elves, and the second is that it must have a different alignment. So we'd like to keep it a human, mage serving the elves, but a different starting unit than the regular mage. Given that we've wanted to remove the white mage from the rebels inventory, I think this is a good opportunity to do so. We'd like to create a "woodland mage" to replace the mage in the elves. What we need is art. I was thinking that we'd have two different level 1 mage art, but they can later share the lvl 2 and 3 and 4 art. The main change will be the woodland mage would have 5-4 magic fire attack, rather than the 7-3. This will avoid balancing problems all together.


Anyway, that is that, any comments?

Noy


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