Hi people
I've got three proposals I just want to pass on the list before they
get implemented.
#1 Holy/Arcane Damage.
I think its time that we reopen this debate and close it once and for
all. After discussing it with numerous people and looking at previous
discussions, I've decided that Arcane should be the name that we
adopt. Initially I narrowed it down to three: Mystic, Dispel and
Arcane. However Mystic I decided against because it might be linked
with indian mystics or mysticism, which are religions in their own
right. Since the damage-type was supposed to be non-denominational
(though units could use it in whatever way it wished) I thought
mystic is not really appropriate.
The choice then fell to Dispel and Arcane. To be honest I like
dispel, actually I came up with it. Its very descriptive of what my
original concept for the new holy should be, which is a point in its
favour. However several people have said that they found that it was
awkward in some settings, and wanted something more emotive. Arcane
fits this bill better, its mysterious, and has none of the
connotations that limit mystic. Since the concept is supposed to be a
bit supernatural, I can accept that not having a clear descriptive
name, is not a serious problem. All in all I think unless a serious
objection comes out against it, I will commit this change sometime
this week. I've spoken to most of you about it and there seems to be
a lot of support, if not an acceptance, so I hope we can get this
done pretty soon.
#2 Mage renaming.
Jetryl has put forward a proposals to rename the upper level mages,
something i think is a very good idea. His proposal is here:
http://www.wesnoth.org/forum/viewtopic.php?t=15012
And it looks as such:
L1 "apprentice/novice mage"
L2 "mage" "white mage"
L3 "silver mage" "master mage" "mage of light"
L4 "arch mage"
L5 "elder mage"(defador)
I think we should move forward on this, although maybe a better word
than master (Even though it is correct for period, its sounds
grammatically funny).
At the same time we might think about also changing the white mage
line as well, since we might as well do it for consistency's sake.
Eleazar and I have discussed this, and I'd personally like to see a
more religiously themed name for them (Something like Clergyman/
priest and rector) because they are religiously inspired units, While
eleazar would like to use cleric and keep mage of light. I'm not so
partial either way, but it is something to discuss.
#3 Rebel mages.
Mythological and jb have been consistent and persuasive argument
about changing the use of mages in both the elves and the loyalists.
We've agreed to it, but under several balancing stipulations. One is
that the movetype must be different from the elves, and the second is
that it must have a different alignment. So we'd like to keep it a
human, mage serving the elves, but a different starting unit than the
regular mage. Given that we've wanted to remove the white mage from
the rebels inventory, I think this is a good opportunity to do so.
We'd like to create a "woodland mage" to replace the mage in the
elves. What we need is art. I was thinking that we'd have two
different level 1 mage art, but they can later share the lvl 2 and 3
and 4 art. The main change will be the woodland mage would have 5-4
magic fire attack, rather than the 7-3. This will avoid balancing
problems all together.
Anyway, that is that, any comments?
Noy
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