You may have noticed in trunk the ellipses have changed, and units are standing in the center of the hex. It was an experiment to try to improve the appearance of the game. In a field of grass the difference isn't obvious. But it matters in other circumstances.
My evaluation: - currently a unit's entire hex is a button for attacking it. At a distance, you control from which direction your unit will attack from by the side of the hex you click. This is not so easy to find when units and their indicators spill outside of the hex. It's also annoying to click on a unit, only to select another because it goes by hex, though this could conceivably be fixed, or partially remedied. + the modified positioning looks better on the bridge, and for castles, a compromise between old and new would be best assuming the overlap doesn't interfere with speed. - villages look clearly dumber with units "standing on the roof. Though zookeeper claims this can be fixed with multi-building villages, he's proposed that before, and it was IIRC rejected for various reasons do a seach. Similar alignment issues occur with most large object, like an altar or monolith. Other aspect of the art are probably subtly out of joint, since everything has been done assuming the unit will be somewhere else. - I'm slightly concerned with the increased frequency of units overlapping more than one terrain. This seems to have a tendency to muddle things. - with the modified height, there is a tangent with most human-sized units and the grid it lines up with the top of their head, which tends to annoy me. - also the hex-highlighting selection thing would have a higher chance of only partially containing the unit. Summary: The benefits are dubious aside from the castle/bridge - and those could be adjusted independently. The negatives are a various art that needs to be totally redone or tweaked, and a messed up selection mechanism. Conclusion: based on my observation: put things back they way they were after some benchmark tests have been done. Then we can consider increasing the height adjustment for bridges and castles. j.w. bjerk / eleazar _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
