On Mon, Jun 04, 2007 at 16:49:54 -0400, "Eric S. Raymond" <[EMAIL PROTECTED]> wrote: > > 16) Unit types topping out at level 2 makes them bad investments
I don't think you can draw that conclusion. > Bug: I'd actually heard this one in my one previous extended conversation > wiith a Wesnoth newbie. Fade, when I explained the advancement tree while > she was complaining about bug 6, concurred. Why toss kills to a unit that > isn't going to advance to the power level of L3? And thus, why build it > at all? Because the L2 topout unit might be better than the L2 in your alternate choices or it might be easier to get to L2. While you don't generally want to give EPs to topouts, it doesn't mean the topout units are inferior. > Fix: L3 everything. Outlaws, ghosts, everything. There is an argument, that the fun of the game might be helped by having all branches have 3 levels. But AMLA is supposed to deal with some of that. Also are you proposing dropping the existing L4 creatures? _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
