Rusty Russell <[EMAIL PROTECTED]>: > We could offer an optional part 3 where small fights occur in the forest > -- "There are many dangerous creatures on the edge of these woods: if > you wish we can stay and practice on them"...
Aha. I think that offers us a way forward, with the advantages of both a short and a longer tutorial. I like it. > > > 2) Transition to campaign play could be smoother > > This I agree with, and I think is the answer to our dilemma. The > tutorial was designed to get you to HttT (Easy). > > As this is no longer the norm, but we should explicitly craft a "first > campaign" which handles these issues as beautifully at HttT does: I think TB with more tutorial content at Easy level might do for this. > I don't suppose you measured how long the tutorial took her? Alas, no. I think about 20 minutes, but I'm not sure. -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev