Rusty Russell <[EMAIL PROTECTED]>:
> We could offer an optional part 3 where small fights occur in the forest
> -- "There are many dangerous creatures on the edge of these woods: if
> you wish we can stay and practice on them"...

Aha.  I think that offers us a way forward, with the advantages of both
a short and a longer tutorial.  I like it.
 
> > > 2) Transition to campaign play could be smoother
> 
> This I agree with, and I think is the answer to our dilemma.  The
> tutorial was designed to get you to HttT (Easy).
> 
> As this is no longer the norm, but we should explicitly craft a "first
> campaign" which handles these issues as beautifully at HttT does:

I think TB with more tutorial content at Easy level might do for this.
 
> I don't suppose you measured how long the tutorial took her?

Alas, no.  I think about 20 minutes, but I'm not sure.
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev@gna.org
https://mail.gna.org/listinfo/wesnoth-dev

Reply via email to