> 8) Flavor text and mechanics should be distinguishable or separated > in help. > > Bug: Flavor text is nice but experienced players refreshing > their knowledge > of the game often want to just pick out mechanics. > > Fix: Organize like Civilopedia, where mechanics cones first and > flavor > follows. Or, highlight the mechanics text so it's visually > distinctive. > > Rating: Annoying.
Actually, I'm well in support of this - for one, I'd like to make it such that we have space for full-body portraits in the help pages; which we certainly don't, now. We also could use slightly more capable layout to make better use of space - an equivalent to the css "float", applied to our portraits, would be a godsend. Having the portrait, the descriptions, and, potentially, things we don't currently include, on one page, and having all the stats on another, would be grand. > 15) Where are the female leads in campaigns? Because I haven't been writing campaigns. > 16) Unit types topping out at level 2 makes them bad investments It's worth noting that for flavor reasons, Dave did not want the poacher/trapper line (which are effectively self-trained hillbillies), to be able to reasonably equal the elves (or trained human soldiers) in ranged combat (or any combat for that matter). I'd have opted for different, much more radical ways of achieving the same end (like bumping the entire elven race up a level), but this gives you the general gist of why this was done. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
