[EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> Maybe adding TSG-like suggestions on TB's easiest difficulty level
> (disabled on higher levels not to be an annoyance) would be a great
> idea.
That is my judgment as well. If nothing else, TSG seems too long to be
really suitable as a beginner campaign.
> I agree with Mordante's suggested compromise.
> Moreover, showing the number of level the unit can advance would be nice.
I concur on both points.
> Maybe showing a full tree of the advancement (something similar to , with
> some '?' "unknown" picture showed instead of the unknown units would be a
> nice thing.
Nice, but trickier to implement.
> In campaigns i agree it's boring when all your units quickly reach max level.
Yes.
> It might also depend on the unit.
> Some level 2 units (the Lancer in particular) are quite powerful and
> really are level 2.5, so that not easy to add a level 3
I'd actually be willing to see L2.5 units nerfed back to L2 if that's
what it takes to make space for an L3 advance.
> Some unit might be limited in level for background reasons or lack
> of ideas (i'm thinking about the goblins spearmens and saurian
> mages).
I agree Goblin Spearman is a special case. Not so sure about the Saurian Mage.
> That might be true for the outlaws too.
> Btw i think Mythological and Eleazar have the plan to add the L3 outlaws to
> mainline (once they get redone and probably disabled in MP mode).
I'm in favor of that plan. I'd like to have the L3 Highwayman back in NR.
--
<a href="http://www.catb.org/~esr/">Eric S. Raymond</a>
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