> > 16) Unit types topping out at level 2 makes them bad investments > > Bug: I'd actually heard this one in my one previous extended conversation > wiith a Wesnoth newbie. Fade, when I explained the advancement tree while > she was complaining about bug 6, concurred. Why toss kills to a unit that > isn't going to advance to the power level of L3? And thus, why build it > at all? > > Fix: L3 everything. Outlaws, ghosts, everything. > > Rating: For her, Annoying. (I think it qualifies as Serious.) >
I want to answer that particular item because I'm deeply against it... I think the problem is in the way your player has looked at wesnoth, not in wesnoth itself. wesnoth is not about having the best units, it's about having the best army. LVL3 unit should be killable, they should die on a regular basis, they are not uber-units like you encounter in most _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
