UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.7) Gecko/20050414 Firefox/1.0.3 IP: 198.80.151.253 URI: http://wesnoth.slack.it/?HeirToTheThrone - - - - - Index: HeirToTheThrone =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v retrieving revision 1.32 diff -u -r1.32 HeirToTheThrone --- HeirToTheThrone 4 May 2005 20:20:12 -0000 1.32 +++ HeirToTheThrone 5 May 2005 17:30:26 -0000 @@ -182,14 +182,16 @@ Try recalling and recruiting in pairs: one fast and one slow unit at a time, that way the island will not become a bottleneck. -The outcome of this battle affects the next scenario. -If you kill the sea leader, you wind up on Isle of the Damned. +The outcome of this battle affects the next scenario you play: +if you kill the sea leader you wind up on Isle of the Damned. If you kill the land leader you wind up on Muff Malal's Peninsula. -If you kill both, you get a choice. You fight undead either way, -but on Muff Malal's Peninsula, -you can keep using your units and leveling them up. -On Isle of the Damned, you can't use your usual units but you can -get some free assistance from an extra-powerful white mage for later in the game. +If you kill both, can choose. +You fight undead either way. + +On Muff Malal's Peninsula you can easily level up your existing units or collect an early finish bonus. +The Isle of the Damned is an interesting tactical exercise: +you can't recall your usual units but you can recruit outlaws and perhaps +recruit a loyal White Mage for future scenarios. Early finish bonus for killing both enemy leaders. @@ -224,8 +226,8 @@ Launch an offensive with your central force, supported by your horsemen advancing at the sides. Don't forget to use Konrad in the attack. -Try to attack with human units only at day, when the undead are at their weakest, and hold the lines with your elves at -night. +Try to attack with human units only at day, when the undead are at their weakest, +and hold the lines with your elves at night. Early finish bonus for killing the enemy leader. @@ -233,30 +235,36 @@ <A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3178">forum discussion</a>. <h3>5b. Isle of the Damned</h3> -Kill the enemy leaders, or survive until the end of the turns. +Kill the enemy leaders, or survive for 24 turns. + +Konrad is washed overboard during a storm, but is rescued by two mermen. +You start out with 100 gold and cannot recall any units. +You are joined by Urlaf, a level 2 Outlaw. In addition to Mermen, +you can recruit his friends: Thugs, Poachers and Footpads. -Konrad is shipwrecked, so you start out with 100 gold and can't recall units. -Your gold from Bay of Pearls is saved for the next scenario. +This is the only time in the campaign that these units can be recruited, +but any outlaw units surviving this scenario can be recalled later. +Your gold from Bay of Pearls (minus the usual 20% discount) is saved for the next scenario. Moremirmu is a White Mage with a holy sword which is very effective against undead. -He is hiding in one of two temples, and will join your cause if you find him. +He is hiding in one of the three temples, and will join your cause if you find him. Beware: Xakae, a Revenant with a retinue of Walking Corpses, is waiting to ambush you in another temple. -Xakae can be a useful source of experience early in the scenario if you -concentrate enough troops to deal with it. -Moremirmu and Xakae are randomly placed, but the remaining temples are always empty. - -Mermen can be used succesfully to harrass the undead in their rear. Typically the undead responds by withdrawing forces -to deal with your mermen. Occasionally this tactic can be used to trap the undead leader isolated from -his forces (who are busy with your defenses) typically at the cost of significant mermen. - -As well as Mermen, you can only recruit Thugs, Poachers and Footpads during -this scenario. -This is the only time in the campaign that outlaws can be recruited, -but any outlaw units surviving this scenario can be recalled later. -Moremirmu is critical to winning but also quite fragile, so keep him safe at night. +Moremirmu and Xakae are randomly placed; the third temple is always empty. +Xakae and the Corpses can be a useful source of experience if you +have the troops to deal with them. + +Mermen can be used succesfully to harrass the undead in their rear. +Typically the undead responds by withdrawing forces to deal with your mermen. +Occasionally this tactic can be used to isolate and trap an undead leader while +their forces are busy with your land troops. +Don't expect the mermen to survive, though. + +Moremirmu is critical to winning but also quite fragile. +He will die quickly if he is attacked by multiple undead. Early finish bonus for killing both enemy leaders. +Moremiru (and his holy sword) will join you in future scenarios only if both are defeated. See also the <A HREF="http://www.wesnoth.org/forum/viewtopic.php?t=3179">forum discussion</a>.
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