Good morning,

I finally got the AI handling the frisian specialties quite well. :-).

I tested a 4 AI game on fullmoon map. As there was plenty of fish AI's did only 
build one or nil aqua farms thanks to Tibors fix. I will check how aqua farm is 
handled on maps with less or even no fish. Any suggestions for a suitable map?

But the important part is I got the AI to handle the reindeer farm properly. 
The simple trick is just to delte the recruitment = true AI hint. This works 
well for the frisians as the second carrier is only a secondary product and 
never the reason to build a reindeer farm. Therefore I removed ot from basic 
economy as well. And one Ai did well and reached basic economy quite fast. It 
hten build a sewing room and recognized it needs fur. After that it started 
building reindeer farms. 

Other things I recognized. the upgraded buildings (even those) with different 
outputs were handled quite well. The ai started to train soldiers even in the 
large training arena. 

Some of the AI got seriously delayed because they were not building enozgh reed 
farms and one got stuck due to its only reed farm completely surrounded by 
roads. So my proposal is to have 2 of them in basic economy. One AI (red) did 
not reach a coal mountain before running out of bricks. So the suggestion to 
avoid deadlocks is adding a charcoal kiln to basic economy.

Before reaching aby iron source the good AI ran out of metal and some tools. 
Due to the wares of some buildings were really short it started building a lot 
of brick burners which could not be manned. I don't know whether there is a 
check if there is a free worker or at least the necessary tool available before 
building more than one unoccupied building of a type. If not this should be 
implemented.

Anyhow I think this was a major step forward for the frisians as the AI can now 
handle it much better. 

I'll start an AI "tournament" between the different tribes on full moon now. 
Let's see which tribe will win?

best regards hessenfarmer.
-- 
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