@ Gun_Chleoc: Sorry I have overlokked the small tilde ;-) @ Nordfriese: I found out one reason for the behaviour, that the master blacksmith is occupying the small armor_smithy instead of the large one. Mainly this is done due to a new small_smithy is started right after starting the upgrade. However upgrade cost is much more expensive than the original building, so the new small armor_smithy is almost everytime finished before the upgrade to the large armor_smithy is finished. In this case the AI is prefering an existing blacksmith rather than creating a new one.
So my question is: is there any logic behind the upgrade being more expensive than the original basic building. If not I would suggest to exchange building and enhancement costs with each other. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp