Thanks for the review, I implemented most of your NOCOMs. I didn´t change two 
of the texts in the first scenario because I can´t think of a way to rephrase 
them, and I don´t want an objective there – any suggestions?
Also, I changed the "wait and gather building materials" objective in the first 
scenario. Now the player is told to gather a certain amount of wares. If he 
runs out of rations before the objective is done, he will be silently given a 
few more.

The clay burner is now renamed brickmaker. I also changed the preciousness for 
barley, clay and reed as hessenfarmer suggested, and the AI is indeed visibly 
better :)
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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