Thanks for the review, I implemented most of your NOCOMs. I didn´t change two of the texts in the first scenario because I can´t think of a way to rephrase them, and I don´t want an objective there – any suggestions? Also, I changed the "wait and gather building materials" objective in the first scenario. Now the player is told to gather a certain amount of wares. If he runs out of rations before the objective is done, he will be silently given a few more.
The clay burner is now renamed brickmaker. I also changed the preciousness for barley, clay and reed as hessenfarmer suggested, and the AI is indeed visibly better :) -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

