Sorry for the late reply, another busy week gone by… @hessenfarmer: You mean trigger the ration objective as soon as the player runs out, but not triggering a certain other objective until the materials objective is complete? Should the missionthread wait for the materials before triggering the "bakery, brewery &c" or the "expand east" objective?
@Klaus: If the player doesn´t watch out, the iron is taken to the blacksmithy one by one, the first one is always used for a shovel, then it runs out so the working program may skip to something else, and when the next iron comes, it may not be used for a pick. I´ll add a hint that the player needs to stop the blacksmithy until it stores at least 2 iron in order to produce a pick. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

