Sorry for the late reply, another busy week gone by…
@hessenfarmer: You mean trigger the ration objective as soon as the player runs 
out, but not triggering a certain other objective until the materials objective 
is complete? Should the missionthread wait for the materials before triggering 
the "bakery, brewery &c" or the "expand east" objective?

@Klaus: If the player doesn´t watch out, the iron is taken to the blacksmithy 
one by one, the first one is always used for a shovel, then it runs out so the 
working program may skip to something else, and when the next iron comes, it 
may not be used for a pick. I´ll add a hint that the player needs to stop the 
blacksmithy until it stores at least 2 iron in order to produce a pick.
-- 
https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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