I changed the early attack warning as R M suggested, and the "out of bricks" hint now has a li_arrow for the constructionsite hint (also using this for the "out of reed" hint).
I also changed the aqua farm helptext note to omit the brickmaker and emphasise the clay pit. > What is the reason for not triggering the rations objective while the gahter > materials objective is not done yet? I changed the objective because it was said some time ago that a definite objective might be preferred here instead of having nothing. Plus, the player will be glad he has stockpiled these materials when he is told to build many buildings later. >From the player´s point of view, I dislike getting a clear objective like >"gather 30 granite" and then it is considered complete before I actually did >what was required because the story progresses. This should only happen in >corner cases, but not on purpose. And if this objective remains until done, it >will be pointless, as it is not relevant for anything. -- https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisians. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : firstname.lastname@example.org Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp