On 16 February 2010 12:25, Christian Costa <[email protected]> wrote: >> Did you test this? "state" is supposed to be always 0. Also, >> debug_d3dstate() is much more readable than the state number. >> > Yes I tested it. Indeed, it's 0. > Ok. I will send a new patch using debug_d3dstate. Thanks. > That also means there's really no point in printing it.
- Re: [PATCH] wined3d: Display state in state_undefined Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_undefine... Christian Costa
- Re: [PATCH] wined3d: Display state in state_unde... Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_... Christian Costa
- Re: [PATCH] wined3d: Display state in st... Henri Verbeet
- Re: [PATCH] wined3d: Display state ... Christian Costa
- Re: [PATCH] wined3d: Display st... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Stefan Dösinger
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
