On 16 February 2010 21:55, Christian Costa <[email protected]> wrote: > That's clearer. Thanks. > I've just tested your patch. The incriminated state is > WINED3DRS_TWEENFACTOR. > I haven't investigated much though... > Tweening is indeed unimplemented. We should probably catch unimplemented render states in IWineD3DDeviceImpl_SetRenderState() though.
- Re: [PATCH] wined3d: Display state in state_undefined Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_undefine... Christian Costa
- Re: [PATCH] wined3d: Display state in state_unde... Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_... Christian Costa
- Re: [PATCH] wined3d: Display state in st... Henri Verbeet
- Re: [PATCH] wined3d: Display state ... Christian Costa
- Re: [PATCH] wined3d: Display st... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Stefan Dösinger
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
