Henri Verbeet a écrit :
On 16 February 2010 13:45, Christian Costa <[email protected]> wrote:
Ok. What about doing the following :
- when state is 0, don't print any message because it's normal
- when state is not 0, print the state to have a meaningfull message
No, if you see that message at all, something is broken, that's why
it's an ERR. If state is non-zero even more is broken, but that's
pretty much irrelevant at that point.
So we should never enter this function at all. Right ?
And what do you mean by "something is broken" ? Are you talking about
wined3d code ?
That said I don't understand why we should not display the state. The
fact is we entered this code
and it seems, according to you, that knowing the state which produces
the error message makes the difference.