On 16 February 2010 13:45, Christian Costa <[email protected]> wrote: > Ok. What about doing the following : > - when state is 0, don't print any message because it's normal > - when state is not 0, print the state to have a meaningfull message > No, if you see that message at all, something is broken, that's why it's an ERR. If state is non-zero even more is broken, but that's pretty much irrelevant at that point.
- Re: [PATCH] wined3d: Display state in state_undefined Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_undefine... Christian Costa
- Re: [PATCH] wined3d: Display state in state_unde... Henri Verbeet
- Re: [PATCH] wined3d: Display state in state_... Christian Costa
- Re: [PATCH] wined3d: Display state in st... Henri Verbeet
- Re: [PATCH] wined3d: Display state ... Christian Costa
- Re: [PATCH] wined3d: Display st... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Stefan Dösinger
- Re: [PATCH] wined3d: Displa... Henri Verbeet
- Re: [PATCH] wined3d: Displa... Christian Costa
