Thinking about this a bit more...if we put the capability into a resource file 
then users won't have the ability to customize or play with it without 
compiling wsjt-x.  That would limit the customization considerably.



      From: Bill Somerville <g4...@classdesign.com>
 To: wsjt-devel@lists.sourceforge.net 
 Sent: Tuesday, August 8, 2017 5:11 PM
 Subject: Re: [wsjt-devel] Skins
  
 On 08/08/2017 22:58, Black Michael via wsjt-devel wrote:
  
 Was wondering how we want to integrate the skins capability/download to 
WSJT-X. 
  Do we want to include the skins under the samples download?  Or make a 
completely separate download area for it with it's own dialog? 
  I think we could add a SKINS under the samples and then subdirectories under 
that too, right?  Then just change the menu to Download Samples/Skins ?? 
  de Mike W9MDB 
 Hi Mike, sorry, I haven't had a chance to review the original patch yet, kinda 
busy with other matters right now. I assume it is just a QSS file to be loaded 
at startup, if it's not it should be, then it/they can be included in the 
resource filesystem. 73
 Bill
 G4WJS.
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