Correction: +mirrors only, I counted inverses separately. I can generate the algs and give an average move statistic on this using ACube. It would take ACube less than 1 minute on my newest machine to generate. It would take me like 5-10 minutes all together to report on my findings.
Right now I'm at home for Thanksgiving, and besides my computer on campus has a busted chipset fan. I'll get on it over the weekend. This seems like something I am used to doing though. I recently generated a huge alg set for the sq-1, this type of stuff is right up my alley. -Doug --- In [email protected], "Mike Bennett" <[EMAIL PROTECTED]> wrote: > That's a lot better than my quick guesstimate. Thanks. Now, any > ideas on how to find the algs for the exact cases, or the average move > count for them? If it's really only 31 cases+inverses and mirrors, I > would be very interested in learning them. Especially considering how > many of those I know already, like the 3 PLL's and the 3 cases > permuting M slice pieces only. Thanks for your help. > > -Mike > team [zb] > ------------------------ Yahoo! Groups Sponsor --------------------~--> Fair play? Video games influencing politics. Click and talk back! http://us.click.yahoo.com/u8TY5A/tzNLAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
