Good idea, there seems to be a lot of ideas floating around. Anyways, I've just been trying to progress with ZB, I haven't given up on it. Not sure why, maybe I'm just more okay with holding on to a lot of algs in my memory.
Today I finished learning all the L1 algs from my page: http://www-personal.umich.edu/~dlli/zblll1.html I started using some T1 algs I haven't fully learned, but I guess Sune compositions aren't hard to work with. So I have have about 1 or 2 algs left to finish all the No CP ZBLL. I have been forgetting Case 6 algs again, and Case 8+9 aren't sticking. I should make a few revisions to the last 4 there, but I have lots of hw tonight. This should take over the 32% mark for ZBLL... -Doug --- In [email protected], "Mike Bennett" <[EMAIL PROTECTED]> wrote: > > In the interests of getting people to read this, hopefully I can keep > this short. Fair warning, though. I'm extremely excited. > > Ok. I'd just about given up on ZB, but I knew there had to be a way > to make it work for me that was obvious and I was missing. I've been > brainstorming with Richard for the past few days, and I found it. > Combine a Roux start (two 1x2x3 blocks) minus 1 pair. Use VHF2L to > insert that pair, flipping all of the edges either to solved or to 3 > incorrect edges on top. After that, use COLL to solve corners, and > you're left with 6 edges to permute. 30% of the time, you get 1 of > the DF or DB edges solved, and you're left with an L5E alg. The rest > of the time, you can just finish the cube as in normal Roux solves for > a very efficient finish. > > Quick stats: > 9/32 you can place the pair normally with no VH necessary > 15/32 for a normal VH alg > 8/32 give you a VH alg with a D edge to flip* > ~1/8 you'd get an orient skip completely > ~7/8 orienting would be 3 moves > 3/10 for an L5E finish (~8 average) > > Based on what we've tried so far, I think the average for this could > be very low, given the freedom in constructing two blocks to start. > Assuming the last pair doesn't average too many moves, this method is > solid. For a while earlier, I was averaging >45 moves on slow solves > (and my two blocks stage is atrocious). Non-lucky 35 move solves are > nice, too. :) > > Crap. This is getting long. :P Anyway, I was wondering whether > Chris or Doug would have time to look into using ACube to find some > nice cases for this. If this pans out, expect results. Please and > thank you ahead of time, if anyone does. > > -Mike > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
