Good idea, there seems to be a lot of ideas floating around.
Anyways, I've just been trying to progress with ZB, I haven't given
up on it. Not sure why, maybe I'm just more okay with holding on to
a lot of algs in my memory.
Today I finished learning all the L1 algs from my page:
I started using some T1 algs I haven't fully learned, but I guess
Sune compositions aren't hard to work with. So I have have about 1
or 2 algs left to finish all the No CP ZBLL.
I have been forgetting Case 6 algs again, and Case 8+9 aren't
I should make a few revisions to the last 4 there, but I have lots
of hw tonight.
This should take over the 32% mark for ZBLL...
--- In firstname.lastname@example.org, "Mike Bennett"
<[EMAIL PROTECTED]> wrote:
> In the interests of getting people to read this, hopefully I can
> this short. Fair warning, though. I'm extremely excited.
> Ok. I'd just about given up on ZB, but I knew there had to be a
> to make it work for me that was obvious and I was missing. I've
> brainstorming with Richard for the past few days, and I found it.
> Combine a Roux start (two 1x2x3 blocks) minus 1 pair. Use VHF2L to
> insert that pair, flipping all of the edges either to solved or to
> incorrect edges on top. After that, use COLL to solve corners, and
> you're left with 6 edges to permute. 30% of the time, you get 1 of
> the DF or DB edges solved, and you're left with an L5E alg. The
> of the time, you can just finish the cube as in normal Roux solves
> a very efficient finish.
> Quick stats:
> 9/32 you can place the pair normally with no VH necessary
> 15/32 for a normal VH alg
> 8/32 give you a VH alg with a D edge to flip*
> ~1/8 you'd get an orient skip completely
> ~7/8 orienting would be 3 moves
> 3/10 for an L5E finish (~8 average)
> Based on what we've tried so far, I think the average for this
> be very low, given the freedom in constructing two blocks to start.
> Assuming the last pair doesn't average too many moves, this method
> solid. For a while earlier, I was averaging >45 moves on slow
> (and my two blocks stage is atrocious). Non-lucky 35 move solves
> nice, too. :)
> Crap. This is getting long. :P Anyway, I was wondering whether
> Chris or Doug would have time to look into using ACube to find some
> nice cases for this. If this pans out, expect results. Please and
> thank you ahead of time, if anyone does.
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