My problem is basically this; If my monitors dpi stays static why is
the emulated dpi changing between emulator skins?

To me it would make more sense if the dpi of the emulators display
doesn't change unless the developer explictly states they want to
emulate a device with a different DPI.

Al.


On Sep 8, 8:29 am, Xavier Ducrohet <x...@android.com> wrote:
> On Mon, Sep 7, 2009 at 11:29 PM, Romain Guy<romain...@google.com> wrote:
> > This has nothing to do with WVGA, this is about the pixel density of
> > the device. I don't remember what we've done in the 1.6 SDK but it
> > looks like the WVGA skin is using a high density configuration
> > (probably 240 dpi.) You can very well run the 1.6 emulator in WVGA
> > with a density that matches Dream/Magic/Hero/Galaxy/etc.
>
> Just to confirm to everyone.
>
> The skins are associated to each platform in the SDK.
> The skins packaged with Android 1.5 and earlier have no density
> associated to them, meaning they'll behave like medium density devices
> (160dpi).
>
> The skins packaged with Android 1.6 are the following:
> q...@120dpi (low)
> h...@160dpi (med)
> WVGA(800&854)@240dpi (high)
>
> When creating an avd from the command (with 'android create avd') you
> can override this value. Just say 'yes' to using a custom hardware
> config and change the property lcd.density (or something close).
>
> This way you can test all different sorts of resolution/density combos.
>
> Xav
>
> --
> Xavier Ducrohet
> Android Developer Tools Engineer
> Google Inc.
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